NOT NEARLY COMPLETEYUGOSLAVIA
TACTICS: Very versatile infantry. Slightly weaker vehicles, with a focus around mobility and hit-and-run tactics. Elite units ramp in cost and become more expensive then usual. Doesn't have direct 'heavy' tanks like other factions, but does have tank counters. Good vs. Infantry, Vehicles. Weak vs. Tanks, Support.
COMMANDERS: Bulgarian Guard Tactics, Albanian Mechanized Tactics, Advanced Rocketry Tactics.
TIER 0 - HQ
Officers, Royal Rifles
Grenades, Signal Radios, Assault Focus, Support Focus
TIER 0 - COMMAND POST
Combat Engineers
Assault Post I, Support Post I
TIER 1 - SUPPORT POST I
Machine Gun Team, Mortar Team, Mountaineers. Builds Volunteers with Support Focus upgrade.
TIER 2 - ASSAULT POST I
Pathfinders, ZAS-P, 1916 TRP Team. Builds Combat Demolitionists with Assault Focus upgrade.
TIER 3 - SUPPORT POST II
Royal Veterans, [add light/medium vehicles here]
TIER 4 - ASSAULT POST II
Dragon [EDIT], [add tanks/heavy vehicles here]
Officers, Royal Rifles, Combat Engineers, Dragon [EDIT], Machine Gun Team, Mortar Team, Pathfinders, Mountaineers, Royal Veterans.
SPECIAL UNITS: Home Guard, Poltergeists, Rocketeers, Rocket Mortars, Volunteers, Royal Falcons, Combat Demolitioners.
3-man Teams: Officers, Poltergeists.
4-man Teams: Pathfinders, Mountaineers, Dragon [EDIT], Rocket Mortars, Volunteers, Royal Veterans, Machine Gun Team, Mortar Team, 1916 TRP Team.
5-man Teams: Royal Rifles, Combat Engineers, Combat Demolitioners, Dragon [EDIT], Royal Falcons, Rocketeers.
6-man Teams: Home Guard.
Royal Rifles: Below-Standard infantry. As simple as it sounds. Lower-quality unit, worse then Infantry Sections but better then Conscripts.
Mountaineers: Above-Standard Mountain infantry, issued better equipment, such as SMGs. Can Camoflauge, and has smoke grenades and Satchel bombs. Can be upgraded with an MG package.
Royal Veterans: Veteran infantry, the best of the best. Expensive. Comes with morale abilities ala Officers, an SMG upgrade, and better weaponry.
Pathfinders: Above-Standard infantry. Sniper/scout team. Can Camoflauge, has smoke grenades and can call limited artillery strikes later on. Due to size, can also hold own in a fight (recon in force).
Combat Engineers: Standard infantry. Can construct fortifications and repair vehicles. Has satchel bombs. Can be upgraded with flamethrowers or a Radio kit.
Combat Demolitionists: Above-Standard infantry. Equipped with Det charges, Incindiary grenades, and Panphlet Bombs (Like Molotovs, but much weaker and a bit cheaper with a shorter charge time).
Royal Falcons: Special Veteran infantry. Deploys from APCs put into Defense Mode from the Albanian Motorized Tactics tree, or off-map. Increased sight. Equipped with satchel bombs and flare wires.
Home Guard: Special Veteran infantry. Deploys from off-map. Equipped with Body Armor and Medkits, making them very hard to kill and able to replenish health. High morale.
Rocketeers: Special Standard infantry. Equipped with Personal Rocket Launchers (Useful against vehicles (damage/stun), surpresses infantry).
Rocket Mortars: Special Standard infantry. Can only fire barrages if you pay munitions.
Volunteers: Below-Standard Infantry. Equipped with Medkits (to heal self) and passive area heal ability. Garissoned APCs and buildings converted into temporary aid stations.
1916 TRP Team: Standard Infantry. Equipped with a Canon d'Infanterie de 37 modèle 1916 TRP Infantry Support Gun lend-leased from France. Expensive. Good vs. Buildings, Vehicles.
Dragon Hunters: Above-Standard Infantry. Equipped with AT Rifles and a special Sticky Satchel bombs ability against tanks and vehicles. Can upgrade to lay Anti-Tank Mines. Has 'Button Vehicle' ability.
EDITING NOW.